AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in Qatar Q4 2022
Explore the performance of the top 5 ultracasual games on Android in Qatar during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 ultracasual games on the Android platform in Qatar showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
World of Slime Simulator Games from Tech Consolidated Inc. saw fluctuating weekly downloads, peaking at 155 in the week of October 31 and experiencing a low of 24 in the week of October 24. Weekly active users mirrored this trend, starting at 213 and reaching a high of 286 by November 7. Revenue was inconsistent, with notable peaks at $32 in the week of December 19 and $20 in the week of November 21.
Slice Masters: ASMR Game by HYPERHUG had a modest start with 47 downloads in the week of October 31. Downloads saw minor fluctuations, peaking again at 43 in the week of November 21. Active users reached 38 in the week of November 7 but showed no data for several weeks later in the quarter. Revenue started at $46 in the week of October 31 but dropped to zero in subsequent weeks.
Pixel Demolish from Rollic Games experienced an initial surge in downloads, peaking at 633 in the week of October 10 and then gradually declining to 21 by December 19. Active users followed a similar trend, starting at 1080 and decreasing to 506 by the end of December. Revenue remained negligible throughout the quarter.
Antistress - relaxation toys by JindoBlu showed consistent weekly downloads, with a notable increase from 364 in the week of November 7 to 727 by December 19. Active users mirrored this growth, starting at 5521 and peaking at 6070 in the same period. Revenue was minimal, with a peak of $2 in the week of December 19.
Draw it from Kwalee Ltd experienced fluctuating weekly downloads, peaking at 194 in the week of November 21 and a low of 36 in the week of September 26. Active users showed a similar trend, starting at 112 and peaking at 347 by November 21. Revenue was negligible, with a minor peak of $1 in the week of December 5.
For more detailed insights and data on app performance, visit Sensor Tower.